Portfolio of Derek Blume
Examples of work in the entertainment industry
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Showreel

Welcome to my portfolio site!

  • Includes projects for film, TV, VR, Social Media Apps and Streaming platforms. Skills shown include scene layout, modeling, texturing, VFX, lighting, and rendering. Each shot has been numbered and a description is listed below the video.

    Music: Kahulanui: Ku'u Home | Waimanalo

  • Project: Film - Ironman 3, segmented suit protects Pepper Potts

    Studio: Scanline VFX

    Software: 3D Studio MAX, Maya, Nuke, Photoshop, V-Ray Render Engine

    Work: Modeling and texturing environment for set replacement. Modeling and base texturing of segmented Iron Man suit.

  • Project: Film - The Jungle Book (2016), Mowgli confronts Kaa

    Studio: Joe Farrell working for Magnopus hired me to handle the 3D

    Software: Maya, Nuke, Photoshop, V-Ray Render Engine

    Work: Post Visualization. Set up the lighting, camera move and post visualization environment to be rendered with final footage of the actor and shown to the director for approval before the digital environment was replaced with the final movie elements.

  • Project: Film - HereAfter, the tsunami approaches land

    Studio: Scanline VFX

    Software: 3D Studio MAX, After Effects, Photoshop, V-Ray Render Engine

    Work: Modeling and base texturing for props and structures. Fracturing buildings and modeling internal elements to create more realistic destruction.

    Set up the VFX destruction sequence for the final bungalow destroyed in the shot.

  • Project: VR - Blade Runner 2049 Memory Lab

    Studio: Magnopus

    Software: Maya, Photoshop, Unreal Engine 4

    Work: Optimization and scene layout in Maya. Environment texturing and lighting in Unreal to stream in a VR environment on the Oculus Rift.

  • Project: TV - The Triangle

    Studio: Uncharted Territory

    Software: 3D Studio MAX, After Effects, Photoshop, Brazil Rendering Engine

    Work: Modeling and texturing scene specific elements of the ships. Scene layout, animating the camera and gross movement of the ships, lighting and rendering the scene.

  • Project: Film - Ironman 3, Helicoptors destroy Tony Stark's home

    Studio: Scanline VFX

    Software: 3D Studio MAX, Maya, Nuke, Photoshop, V-Ray Rendering Engine

    Work: Modeling and base texturing parts of the mansion. Fracturing and modeling interior elements to improve realism of the building destruction.

  • Project: Film - 300: Rise of an Empire, Spartans approach a Persian ship

    Studio: Scanline VFX

    Software: Maya, Nuke, Photoshop, V-Ray Rendering Engine

    Work: Modeling and base texturing props and scene specific ship details, scene layout, and matchmoving the spartan ship to the rendered footage.

  • Project: Video Game - Command and Conquer 3: Tiberium Wars, Alien disintegrates

    Studio: Tigar Hare Studio

    Software: 3D Studio MAX, After Effects, Photoshop, V-Ray Rendering Engine

    Work: Modeling, texturing, lighting, and VFX.

  • Project: Film - Ironman 3, Tony drives away from house wreckage

    Studio: Scanline VFX

    Software: 3D Studio MAX, Maya, Photoshop, Nuke, V-Ray Rendering Engine

    Work: Modeling ruined structural elements, base texturing, BG digital foliage dressing. Modeling, texturing, and rigging car trailer and contents.

  • Project: VR - Mission ISS, floating through the International Space Station

    Studio: Magnopus

    Software: Maya, Substance Painter, Photoshop, Unity

    Work: Project Supervisor. Optimizing, scene layout, and modeling in Maya. Developing materials, lighting, and scene setup in Unity to stream in VR on the Oculus Rift and Quest.

  • Project: Film - The Wolf of Wall Street, helicopter approaches Jordan's mansion

    Studio: Scanline VFX

    Software: Maya, Nuke, Photoshop, V-Ray rendering engine

    Work: Modeling, base texturing, and lighting for the mansion. Scene layout for the surrounding forest and structures.

  • Project: Film - Battleship, Asteriod hits a building

    Studio: Scanline VFX

    Software: Maya, Nuke, Photoshop, V-Ray rendering engine

    Work: Fragmented structure and modeled interior elements for building destruction.

  • Project: TV - Fox Sports Network Sunday Night Hoops, Introduction Animation

    Studio: Tigar Hare Studio

    Software: 3D Studio MAX, After Effects, Photoshop, V-Ray rendering engine

    Work: Modeled, textured, animated, rendered, and set up VFX for the ball.

  • Project: Film - The Jungle Book (2016), Mowgli cowers before Shere Khan

    Studio: Joe Farrell working for Magnopus hired me to handle the 3D

    Software: Maya, Nuke, Photoshop, V-Ray Render Engine

    Work: Post Visualization. Set up the lighting, camera move, and post visualization environment to be rendered with final footage of the actor and shown to the director for approval before the digital environment was replaced with the final movie elements.

  • Project: Video Game - Command and Conquer 3: Tiberium Wars, Rocket prepares to launch

    Studio: Tigar Hare Studio

    Software: 3D Studio MAX, After Effects, Photoshop, V-Ray rendering engine

    Work: Modeling and texturing the rocket. Optimizing the scaffold towers. Lighting, camera animation, VFX, and rendering.

  • Project: Film - The Wolf of Wall Street, Relaxing on the yacht

    Studio: Scanline VFX

    Software: Maya, Nuke, Photoshop, V-Ray rendering engine

    Work: Modeling and base texturing of scene specific boat elements.

  • Project: Film - 300: Rise of an Empire, Spartans approach a Persian ship

    Studio: Scanline VFX

    Software: Maya, Nuke, Photoshop, V-Ray Rendering Engine

    Work: Modeling and texturing props and scene specific boat elements. Scene layout, lighting, and matchmoving the spartan ship to the rendered footage.

  • Project: TV - Pontiac G8 "mine" commercial, G8 drives through a tunnel loop

    Studio: Sway Studio

    Software: 3D Studio MAX, After Effects, Photoshop, V-Ray rendering engine

    Work: Modeling and texturing the tunnel, animating the camera and car path through the loop, lighting and rendering the scene.

  • Project: TV - See, Establishing shot of camp at a ruined airport

    Studio: Chicken Bone Studio

    Software: Maya, Nuke, Photoshop, V-Ray rendering engine

    Work: Modeling, texturing, lighting, and rendering the airport structure and tower.

  • Project: Film - 2012, Limousine escapes the earthquake

    Studio: Uncharted Territory

    Software: 3D Studio MAX, After Effects, Photoshop, V-Ray rendering engine

    Work: Modeling and base texturing some houses. Fracturing and modeling interior elements to improve realism of building destruction.

  • Project: Social Media - Michael Buble Christmas, Introduction by his Genie

    Studio: Genies

    Software: Maya, Substance Painter, Photoshop, Marmoset

    Work: Modeling and texturing table and record player. Optimizing and creating scene specific elements on the tree. Scene layout, lighting, and rendering.

  • Project: Film - Captain America: Winter Soldier, Steve escapes from the Triskelion on a motorcycle

    Studio: Scanline VFX

    Software: Maya, Nuke, Photoshop, V-Ray Render Engine

    Work: Modeling and initial layout of the bridge, final texturing and layout of the trees.

  • Project: Film - The Wolf of Wall Street, Helicopter is swept off the yacht deck

    Studio: Scanline VFX

    Software: Maya, Nuke, Photoshop, V-Ray rendering engine

    Work: Fracturing and modeling interior elements of the section of the yacht that is knocked out by the helicopter.

  • Project: VR - Through Mowgli's Eyes Pt. 1 "Kaa's Jungle", Kaa approaches the user

    Studio: TangerineApps

    Software: Maya, Photoshop, Unreal Engine

    Work: Scene layout, modeling and texturing scene specific elements of the environment in Maya. Rigging and animating the snake. VFX, lighting, and setting up the scene in Unreal Engine to run from a 360 nodal camera perspective in VR.

  • Project: TV - Itsy Bitsy Bratz commercial, Dancing babies

    Studio: Tigar Hare studio

    Software: 3D Studio MAX, After Effects, Photoshop

    Work: Modeling and texturing the character heads, rigging the characters.

  • Project: Film - 300: Rise of an Empire, Ignited character plunges into the oil spray

    Studio: Scanline VFX

    Software: Maya, Nuke, Photoshop, V-Ray Rendering Engine

    Work: Modeling and base texturing of scene specific boat elements, scene layout and boat animation, fracturing and modeling interior elements of the barge for destruction.

  • Project: Film - Battleship, Asteriod hits a building

    Studio: Scanline VFX

    Software: Maya, Nuke, Photoshop, V-Ray rendering engine

    Work: Animating the flags with cloth simulation.

  • Project: TV and Social Media - 24kGoldn "In my head" music video, Genies inside his head

    Studio: Genies

    Software: Maya, Substance Painter, Photoshop, Marmoset

    Work: Modeling and texturing the control panel, scene layout, lighting, and rendering some of shots.

  • Project: VR - The BFG "Dream Tree", User sees the dream tree

    Studio: TangerineApps

    Software: Maya, Photoshop, Unreal Engine

    Work: Scene layout, VFX, lighting, and setting up the scene in Unreal Engine to run from a 360 nodal camera perspective in VR.

  • Project: Film - 2012, Limousine crashes through fence

    Studio: Uncharted Territory

    Software: 3D Studio MAX, After Effects, Photoshop, V-Ray rendering engine

    Work: Modeling and base texturing the prominent house. Fracturing and modeling interior elements to improve realism of the house destruction. Setting up VFX destruction of the prominent house.

  • Project: VR - Pete's Dragon "Magic in the woods", User explores the dragon's cave

    Studio: TangerineApps

    Software: Maya, Photoshop, Unreal Engine

    Work: Scene layout, VFX, lighting and setting up the scene in Unreal Engine to run from a 360 nodal camera perspective in VR.

  • Project: Film - The Wolf of Wall Street, Jordan stumbles into the swimming pool

    Studio: Scanline VFX

    Software: Maya, Nuke, Photoshop, V-Ray rendering engine

    Work: Modeling, base texturing.


My reel showing personal projects and jobs through the pandemic, output was mainly to social media apps and VR.


My reel showing the bulk of my film work.


My reel showing early work on game cinematics, television commercials, mini series and the movie 2012.