Cell:+1 (310) 721-6459
E-mail: derek@derekblume.com
Summary of Qualifications
I am a Senior/Lead level visual effects artist with 20+ years of experience. I have created content across many different branches of the industry, including film, TV, games, VR, AR, and mobile apps.
I am passionate about the narrative potential of 3D content. I have collaborated, been a project manager, and worked independently to create cutting edge products within budget and on schedule. My varied skillset helps me collaborate effectively and my extensive experience allows me to work fast.
Professional Skills
Modeling | Texturing | Lighting | Layout Design | Look Development
Cloth Simulation | Rendering
Software
Unreal Engine | Unity | Maya | 3D Studio MAX | Zbrush | Houdini | Photoshop
Substance Painter/Designer | Mari | Nuke | After Effects | Davinci Resolve
Employment History
Images are linked to video examples.
3D Generalist at Genies
Sept 2021 - June 2023, Los Angeles
Coordinated with the creative team to help clients express their inner selves through online avatars.
Modernized my artistic vision creating, lighting, and rendering environments for the online Genie personas of Gen-Z stars such as 24KGoldn, Nessa Barret and Zoe Wees.
3D Environment Artist at Chicken Bone
July 2021 - Sept 2021, Los Angeles
Integrated with the compositing team at Chicken Bone FX to help bring the Apple TV show “SEE” to life.
Created and rendered set extensions for the area surrounding a post-apocalypse airport, including a ruined airport terminal and tower. Conceptualized a compelling wilderness vista with MASH.
CG Supervisor at Magnopus
Sept 2016 - August 2020, Los Angeles
Supervised Mission:ISS, coordinating with astronaut Scott Kelly to create an authenticate day in the life of an ISS astronaut. Worked closely with the Art Director to define the overall mood and composition of virtual environments that would run efficiently and stay visually compelling.
Two projects received Emmy Nominations for Outstanding Original Interactive Program, BladeRunner 2049 Memory Lab in 2018 and Mission:ISS in 2017. I was an environment artist on both and VFX supervisor on one. Collaborated with other artists to give a talk on the art of Mission:ISS at the 2018 Game Developer's Conference.
3D Lead at Tangerine Apps
July - August 2016, Los Angeles, CA
Optimized 3D film assets and created compelling virtual experiences from the Jungle Book movie as well as other movie releases for their marketing campaigns.
June 2016, Los Angeles, CA
March 2016, Los Angeles, CA
March 2016, Los Angeles, CA
Layout Supervisor at Tangerine Apps
November 2014 - March 2016, Los Angeles, CA
Worked as Layout Supervisor, in charge of the 3D post visualization of shots in the Jungle Book movie, setting up lighting and layout of the digital environments before they were converted to the photo real assets.
The Jungle Book won the 2017 Academy Award for outstanding visual effects.
3D Artist at Scanline VFX
May 2010 - March 2014, Los Angeles, CA
Environment artist, responsible for modeling and layout of props and set pieces. Prepared structural assets for realistic destruction in Iron Man 3 and HereAfter.
The movie Hereafter, received an Academy Award nomination for best visual effects in 2011.
3D Artist Uncharted Territory
March 2008 - August 2009
Designed and modeled 3D environments for the movie 2012, working collaboratively on tight deadlines with other creative and technical team members to come up with the best solution for final executions.
Innovated as a 3D artist with Uncharted Territory in 2005-2006 on the TV miniseries, The Triangle, which won the 2006 Emmy Award for Outstanding Special Visual Effects for a Miniseries.